Move all animations to Pico firmware, Pi becomes HTTP-serial bridge
Pico runs all 9 mood animations and jaw modes locally instead of receiving per-LED serial commands from the Pi. New protocol: bare integers for fire-and-forget jaw amplitude, "mood X" / "jaw X" for mode switches. Cuts light_service.py from 409 to 193 lines. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
392
firmware/main.py
392
firmware/main.py
@@ -1,31 +1,43 @@
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"""
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Pico 2 LED Controller for Vixy's Head
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Pico 2 LED Controller for Vixy's Head - Animation Engine
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Dual WS2812 strip control via USB serial.
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- Strip 0 (Jaw): GP0, 14 LEDs (index 0 damaged)
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- Strip 1 (Mood): GP1, 56 LEDs
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Runs all animations locally. Pi sends mode commands, Pico does the rest.
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Hardware:
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- Strip 0 (Jaw): GP0, 14 LEDs (index 0 damaged, use 1-13)
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- Strip 1 (Mood): GP1, 56 LEDs
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Protocol:
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"0 index r g b" - Set jaw LED
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"1 index r g b" - Set mood LED
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"0 -1" - Trigger jaw output
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"1 -1" - Trigger mood output
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"0 clear" - Clear jaw
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"1 clear" - Clear mood
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"1 fill r g b" - Fill mood strip
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<integer> - Jaw amplitude 0-100 (fire-and-forget, no response)
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mood <mode> - Set mood animation (responds OK)
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jaw <mode> - Set jaw animation (responds OK)
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Mood modes: idle, listening, responding, pleasure, thinking, playful, commanding, love, sleep, off
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Jaw modes: idle, talking, off
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"""
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import sys
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import array
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import math
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import time
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from machine import Pin
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import rp2
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try:
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from urandom import getrandbits
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except ImportError:
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from random import getrandbits
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# Configuration
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JAW_PIN = 0
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MOOD_PIN = 1
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JAW_LEDS = 14
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MOOD_LEDS = 56
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JAW_OFFSET = 1 # Skip index 0 (damaged)
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JAW_USABLE = JAW_LEDS - JAW_OFFSET # 13
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FRAME_MS = 16 # ~60fps target
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# WS2812 PIO program - 800kHz timing
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@rp2.asm_pio(sideset_init=rp2.PIO.OUT_LOW, out_shiftdir=rp2.PIO.SHIFT_LEFT, autopull=True, pull_thresh=24)
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@@ -49,20 +61,20 @@ class WS2812Strip:
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self.sm = rp2.StateMachine(sm_id, ws2812, freq=8_000_000, sideset_base=Pin(pin))
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self.sm.active(1)
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self.ar = array.array("I", [0] * num_leds)
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def set_led(self, index, r, g, b):
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if 0 <= index < self.num_leds:
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self.ar[index] = (g << 16) | (r << 8) | b
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def fill(self, r, g, b):
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color = (g << 16) | (r << 8) | b
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for i in range(self.num_leds):
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self.ar[i] = color
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def clear(self):
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for i in range(self.num_leds):
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self.ar[i] = 0
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def show(self):
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for c in self.ar:
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self.sm.put(c, 8)
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@@ -72,63 +84,317 @@ class WS2812Strip:
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# Initialize strips
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jaw = WS2812Strip(JAW_PIN, JAW_LEDS, 0)
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mood = WS2812Strip(MOOD_PIN, MOOD_LEDS, 1)
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strips = [jaw, mood]
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# Clear both on startup
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jaw.clear()
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jaw.show()
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mood.clear()
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mood.show()
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# === Color definitions ===
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# (r, g, b) tuples
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MOOD_COLORS = {
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"idle": (0, 255, 255),
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"listening": (160, 255, 255),
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"responding": (100, 220, 255),
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"pleasure": (180, 150, 255),
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"thinking": (255, 180, 50),
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"playful": (255, 130, 90),
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"commanding": (220, 50, 120),
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"love": (255, 160, 180),
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"sleep": (20, 22, 35),
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}
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JAW_COLOR = (0, 200, 255)
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# === Animation state ===
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mood_mode = "idle"
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jaw_mode = "off"
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jaw_amplitude = 0 # 0-100, set by bare integer commands
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# Per-animation persistent state
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larson_pos = 0
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larson_dir = 1
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wave_offset = 0.0
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# Sparkle buffer: store per-LED brightness as fixed-point (0-255)
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sparkle_buf = array.array("B", [0] * MOOD_LEDS)
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# === Helpers ===
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def scale_color_grb(r, g, b, factor_256):
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"""Scale RGB and return GRB packed int. factor_256 is 0-256 (fixed-point for 0.0-1.0)."""
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rr = (r * factor_256) >> 8
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gg = (g * factor_256) >> 8
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bb = (b * factor_256) >> 8
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return (gg << 16) | (rr << 8) | bb
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def pack_grb(r, g, b):
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return (g << 16) | (r << 8) | b
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# Precompute a sine table (64 entries, values 0-255 representing 0.0-1.0)
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SINE_TABLE_SIZE = 64
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_sine_table = array.array("B", [0] * SINE_TABLE_SIZE)
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for _i in range(SINE_TABLE_SIZE):
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# sin maps to 0..1 range: (sin(x) + 1) / 2
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_v = (math.sin(2.0 * math.pi * _i / SINE_TABLE_SIZE) + 1.0) / 2.0
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_sine_table[_i] = int(_v * 255)
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def sine_lookup(phase_256):
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"""Look up sine value from table. phase_256 is 0-255 mapping to 0-2pi. Returns 0-255."""
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idx = (phase_256 * SINE_TABLE_SIZE) >> 8
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return _sine_table[idx % SINE_TABLE_SIZE]
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# === Mood animation ticks ===
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def tick_pulse(now_ms, color, speed_mhz, min_b, max_b):
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"""Solid pulse animation. speed_mhz is milli-Hz (500 = 0.5 Hz)."""
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# phase = (now_ms * speed_mhz / 1000) mod 256
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phase = ((now_ms * speed_mhz) // 1000) & 0xFF
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raw = sine_lookup(phase) # 0-255
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# Map to min_b..max_b range (both 0-255 scale)
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brightness = min_b + ((max_b - min_b) * raw >> 8)
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r, g, b = color
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packed = scale_color_grb(r, g, b, brightness)
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ar = mood.ar
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for i in range(MOOD_LEDS):
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ar[i] = packed
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mood.show()
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def tick_wave(color):
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"""Traveling wave animation."""
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global wave_offset
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r, g, b = color
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ar = mood.ar
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for i in range(MOOD_LEDS):
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# Wave phase for this LED
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phase = int(((i - wave_offset) / 15.0) * 256) & 0xFF
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raw = sine_lookup(phase) # 0-255
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# Map to 0.2-1.0 range: 51 + (205 * raw / 255)
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brightness = 51 + ((204 * raw) >> 8)
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ar[i] = scale_color_grb(r, g, b, brightness)
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mood.show()
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wave_offset += 0.5
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def tick_larson(color):
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"""Larson scanner (bouncing dot with trail)."""
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global larson_pos, larson_dir
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r, g, b = color
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ar = mood.ar
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# Clear
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for i in range(MOOD_LEDS):
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ar[i] = 0
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# Bright point
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if 0 <= larson_pos < MOOD_LEDS:
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ar[larson_pos] = pack_grb(r, g, b)
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# Trail (8 LEDs behind)
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for t in range(1, 9):
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idx = larson_pos - larson_dir * t
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if 0 <= idx < MOOD_LEDS:
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# cosine fade: cos((t/8) * pi/2) mapped to 0-256
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fade = _sine_table[(SINE_TABLE_SIZE // 4 - (t * SINE_TABLE_SIZE // 32)) % SINE_TABLE_SIZE]
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ar[idx] = scale_color_grb(r, g, b, fade)
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mood.show()
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larson_pos += larson_dir
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if larson_pos >= MOOD_LEDS - 1:
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larson_pos = MOOD_LEDS - 1
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larson_dir = -1
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elif larson_pos <= 0:
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larson_pos = 0
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larson_dir = 1
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def tick_sparkle(color):
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"""Random sparkle with decay."""
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r, g, b = color
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ar = mood.ar
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buf = sparkle_buf
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for i in range(MOOD_LEDS):
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# Decay existing brightness by ~15%: multiply by 217/256
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v = (buf[i] * 217) >> 8
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# Random spawn: ~15% chance = getrandbits check
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if getrandbits(3) == 0: # 1/8 = 12.5%, close enough to 15%
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v = 255
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buf[i] = v
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ar[i] = scale_color_grb(r, g, b, v)
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mood.show()
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def tick_mood(now_ms):
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"""Run one frame of the current mood animation."""
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mode = mood_mode
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if mode == "off":
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return
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color = MOOD_COLORS.get(mode)
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if color is None:
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return
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if mode == "idle":
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tick_pulse(now_ms, color, 500, 51, 204) # 0.5 Hz, 20-80%
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elif mode == "listening":
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tick_pulse(now_ms, color, 2000, 153, 255) # 2.0 Hz, 60-100%
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elif mode == "responding":
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tick_wave(color)
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elif mode == "pleasure":
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tick_pulse(now_ms, color, 800, 77, 230) # 0.8 Hz, 30-90%
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elif mode == "thinking":
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tick_larson(color)
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elif mode == "playful":
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tick_sparkle(color)
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elif mode == "commanding":
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tick_pulse(now_ms, color, 3000, 128, 255) # 3.0 Hz, 50-100%
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elif mode == "love":
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tick_pulse(now_ms, color, 600, 102, 230) # 0.6 Hz, 40-90%
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elif mode == "sleep":
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tick_pulse(now_ms, color, 200, 26, 77) # 0.2 Hz, 10-30%
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# === Jaw animation ticks ===
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def jaw_set_amplitude(amp):
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"""Set jaw LEDs based on amplitude 0-100."""
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num_lit = (amp * JAW_USABLE) // 100
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r, g, b = JAW_COLOR
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on = pack_grb(r, g, b)
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ar = jaw.ar
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ar[0] = 0 # Damaged LED always off
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for i in range(JAW_OFFSET, JAW_LEDS):
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if i - JAW_OFFSET < num_lit:
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ar[i] = on
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else:
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ar[i] = 0
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jaw.show()
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def tick_jaw(now_ms):
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"""Run one frame of jaw animation."""
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mode = jaw_mode
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if mode == "level":
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jaw_set_amplitude(jaw_amplitude)
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elif mode == "talking":
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# Autonomous talking: oscillate with some randomness
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phase = ((now_ms * 6000) // 1000) & 0xFF # 6 Hz base
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base = sine_lookup(phase) # 0-255
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# Add randomness: +/- 30
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jitter = (getrandbits(6) - 32) # -32 to 31
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val = base + jitter
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if val < 0:
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val = 0
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elif val > 255:
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val = 255
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amp = (val * 100) >> 8 # Scale to 0-100
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jaw_set_amplitude(amp)
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elif mode == "idle":
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# Subtle dim glow
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ar = jaw.ar
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ar[0] = 0
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dim = scale_color_grb(JAW_COLOR[0], JAW_COLOR[1], JAW_COLOR[2], 15)
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for i in range(JAW_OFFSET, JAW_LEDS):
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ar[i] = dim
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jaw.show()
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elif mode == "off":
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pass # Already cleared on mode switch
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# === Command processing ===
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def process_command(line):
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"""Parse incoming command. Returns True if response needed."""
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global mood_mode, jaw_mode, jaw_amplitude
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line = line.strip()
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if not line:
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return
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# Fast path: bare integer = jaw amplitude
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try:
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val = int(line)
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jaw_amplitude = max(0, min(100, val))
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jaw_mode = "level"
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return # Fire-and-forget, no response
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except ValueError:
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pass
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parts = line.split()
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cmd = parts[0]
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if cmd == "mood" and len(parts) >= 2:
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new_mode = parts[1]
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if new_mode == "off":
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mood_mode = "off"
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mood.clear()
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mood.show()
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elif new_mode in MOOD_COLORS:
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mood_mode = new_mode
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# Reset animation state on mode switch
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_reset_mood_state()
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else:
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print("ERR: unknown mood")
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return
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print("OK")
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elif cmd == "jaw" and len(parts) >= 2:
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new_mode = parts[1]
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if new_mode in ("idle", "talking", "off"):
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jaw_mode = new_mode
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if new_mode == "off":
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jaw.clear()
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jaw.show()
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print("OK")
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else:
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print("ERR: unknown jaw mode")
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else:
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print("ERR: unknown command")
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def _reset_mood_state():
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"""Reset per-animation state on mode switch."""
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global larson_pos, larson_dir, wave_offset
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larson_pos = 0
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larson_dir = 1
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wave_offset = 0.0
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for i in range(MOOD_LEDS):
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sparkle_buf[i] = 0
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# === Main loop ===
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print("Pico LED Controller ready")
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print(f"Jaw: GP{JAW_PIN}, {JAW_LEDS} LEDs")
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print(f"Mood: GP{MOOD_PIN}, {MOOD_LEDS} LEDs")
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# Non-blocking serial setup
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import select as _sel
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_poller = _sel.poll()
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_poller.register(sys.stdin, _sel.POLLIN)
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_read_buf = ""
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def process_command(line):
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"""Parse and execute a command."""
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parts = line.strip().split()
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if len(parts) < 2:
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return
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try:
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strip_id = int(parts[0])
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if strip_id not in (0, 1):
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return
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strip = strips[strip_id]
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cmd = parts[1]
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if cmd == "clear":
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strip.clear()
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strip.show()
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print("OK")
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elif cmd == "-1":
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strip.show()
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print("OK")
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elif cmd == "fill" and len(parts) >= 5:
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r, g, b = int(parts[2]), int(parts[3]), int(parts[4])
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strip.fill(r, g, b)
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strip.show()
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print("OK")
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elif len(parts) >= 5:
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index = int(cmd)
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r, g, b = int(parts[2]), int(parts[3]), int(parts[4])
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strip.set_led(index, r, g, b)
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print("OK")
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except (ValueError, IndexError) as e:
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print(f"ERR: {e}")
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# Main loop - blocking readline is fine for this use case
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while True:
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try:
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line = sys.stdin.readline()
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if line:
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process_command(line)
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except Exception as e:
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print(f"ERR: {e}")
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now = time.ticks_ms()
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# Drain all available serial data (non-blocking)
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while _poller.poll(0):
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ch = sys.stdin.read(1)
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if ch == '\n':
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process_command(_read_buf)
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_read_buf = ""
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else:
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_read_buf += ch
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# Tick animations
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tick_mood(now)
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tick_jaw(now)
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# Frame pacing
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elapsed = time.ticks_diff(time.ticks_ms(), now)
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if elapsed < FRAME_MS:
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time.sleep_ms(FRAME_MS - elapsed)
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