Slow mood animations 2x, symmetric jaw VU bar with peak+decay

Mood: halve all pulse speeds, slow wave/larson/sparkle proportionally.
Jaw: center-out symmetric bar (LED 7 = center, expands both sides),
instant attack with smooth decay falloff, color shifts from cyan
(low) through white (mid) to warm (high amplitude).

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Alex
2026-01-31 21:56:47 -06:00
parent c74371a24a
commit f0767772f5

View File

@@ -105,17 +105,24 @@ MOOD_COLORS = {
"sleep": (20, 22, 35), "sleep": (20, 22, 35),
} }
JAW_COLOR = (0, 200, 255) # Jaw color breakpoints for amplitude-based color shift
# (threshold 0-100, r, g, b)
JAW_COLOR_LO = (0, 200, 255) # Cyan at low amplitude
JAW_COLOR_MID = (200, 240, 255) # White-ish at mid amplitude
JAW_COLOR_HI = (255, 220, 180) # Warm at high amplitude
JAW_CENTER = JAW_OFFSET + 6 # Center LED index in strip (index 7)
# === Animation state === # === Animation state ===
mood_mode = "idle" mood_mode = "idle"
jaw_mode = "off" jaw_mode = "off"
jaw_amplitude = 0 # 0-100, set by bare integer commands jaw_amplitude = 0 # 0-100, set by bare integer commands
jaw_peak = 0 # Current display level with peak+decay (0-100)
# Per-animation persistent state # Per-animation persistent state
larson_pos = 0 larson_pos = 0
larson_dir = 1 larson_dir = 1
larson_tick = 0
wave_offset = 0.0 wave_offset = 0.0
# Sparkle buffer: store per-LED brightness as fixed-point (0-255) # Sparkle buffer: store per-LED brightness as fixed-point (0-255)
sparkle_buf = array.array("B", [0] * MOOD_LEDS) sparkle_buf = array.array("B", [0] * MOOD_LEDS)
@@ -179,12 +186,12 @@ def tick_wave(color):
brightness = 51 + ((204 * raw) >> 8) brightness = 51 + ((204 * raw) >> 8)
ar[i] = scale_color_grb(r, g, b, brightness) ar[i] = scale_color_grb(r, g, b, brightness)
mood.show() mood.show()
wave_offset += 0.5 wave_offset += 0.25
def tick_larson(color): def tick_larson(color):
"""Larson scanner (bouncing dot with trail).""" """Larson scanner (bouncing dot with trail). Advances every 2nd frame."""
global larson_pos, larson_dir global larson_pos, larson_dir, larson_tick
r, g, b = color r, g, b = color
ar = mood.ar ar = mood.ar
# Clear # Clear
@@ -201,13 +208,17 @@ def tick_larson(color):
fade = _sine_table[(SINE_TABLE_SIZE // 4 - (t * SINE_TABLE_SIZE // 32)) % SINE_TABLE_SIZE] fade = _sine_table[(SINE_TABLE_SIZE // 4 - (t * SINE_TABLE_SIZE // 32)) % SINE_TABLE_SIZE]
ar[idx] = scale_color_grb(r, g, b, fade) ar[idx] = scale_color_grb(r, g, b, fade)
mood.show() mood.show()
larson_pos += larson_dir # Advance position every 2nd frame
if larson_pos >= MOOD_LEDS - 1: larson_tick += 1
larson_pos = MOOD_LEDS - 1 if larson_tick >= 2:
larson_dir = -1 larson_tick = 0
elif larson_pos <= 0: larson_pos += larson_dir
larson_pos = 0 if larson_pos >= MOOD_LEDS - 1:
larson_dir = 1 larson_pos = MOOD_LEDS - 1
larson_dir = -1
elif larson_pos <= 0:
larson_pos = 0
larson_dir = 1
def tick_sparkle(color): def tick_sparkle(color):
@@ -216,10 +227,10 @@ def tick_sparkle(color):
ar = mood.ar ar = mood.ar
buf = sparkle_buf buf = sparkle_buf
for i in range(MOOD_LEDS): for i in range(MOOD_LEDS):
# Decay existing brightness by ~15%: multiply by 217/256 # Decay existing brightness by ~10%: multiply by 230/256
v = (buf[i] * 217) >> 8 v = (buf[i] * 230) >> 8
# Random spawn: ~15% chance = getrandbits check # Random spawn: ~6% chance
if getrandbits(3) == 0: # 1/8 = 12.5%, close enough to 15% if getrandbits(4) == 0: # 1/16 = 6.25%
v = 255 v = 255
buf[i] = v buf[i] = v
ar[i] = scale_color_grb(r, g, b, v) ar[i] = scale_color_grb(r, g, b, v)
@@ -237,37 +248,84 @@ def tick_mood(now_ms):
return return
if mode == "idle": if mode == "idle":
tick_pulse(now_ms, color, 500, 51, 204) # 0.5 Hz, 20-80% tick_pulse(now_ms, color, 250, 51, 204) # 0.25 Hz, 20-80%
elif mode == "listening": elif mode == "listening":
tick_pulse(now_ms, color, 2000, 153, 255) # 2.0 Hz, 60-100% tick_pulse(now_ms, color, 1000, 153, 255) # 1.0 Hz, 60-100%
elif mode == "responding": elif mode == "responding":
tick_wave(color) tick_wave(color)
elif mode == "pleasure": elif mode == "pleasure":
tick_pulse(now_ms, color, 800, 77, 230) # 0.8 Hz, 30-90% tick_pulse(now_ms, color, 400, 77, 230) # 0.4 Hz, 30-90%
elif mode == "thinking": elif mode == "thinking":
tick_larson(color) tick_larson(color)
elif mode == "playful": elif mode == "playful":
tick_sparkle(color) tick_sparkle(color)
elif mode == "commanding": elif mode == "commanding":
tick_pulse(now_ms, color, 3000, 128, 255) # 3.0 Hz, 50-100% tick_pulse(now_ms, color, 1500, 128, 255) # 1.5 Hz, 50-100%
elif mode == "love": elif mode == "love":
tick_pulse(now_ms, color, 600, 102, 230) # 0.6 Hz, 40-90% tick_pulse(now_ms, color, 300, 102, 230) # 0.3 Hz, 40-90%
elif mode == "sleep": elif mode == "sleep":
tick_pulse(now_ms, color, 200, 26, 77) # 0.2 Hz, 10-30% tick_pulse(now_ms, color, 100, 26, 77) # 0.1 Hz, 10-30%
# === Jaw animation ticks === # === Jaw animation ticks ===
def _jaw_color_for_amp(amp):
"""Interpolate jaw color based on amplitude 0-100. Returns (r, g, b)."""
if amp <= 33:
# Blend lo -> mid over 0-33
t = (amp * 256) // 33 # 0-256
r = JAW_COLOR_LO[0] + ((JAW_COLOR_MID[0] - JAW_COLOR_LO[0]) * t >> 8)
g = JAW_COLOR_LO[1] + ((JAW_COLOR_MID[1] - JAW_COLOR_LO[1]) * t >> 8)
b = JAW_COLOR_LO[2] + ((JAW_COLOR_MID[2] - JAW_COLOR_LO[2]) * t >> 8)
else:
# Blend mid -> hi over 34-100
t = ((amp - 34) * 256) // 66 # 0-256
r = JAW_COLOR_MID[0] + ((JAW_COLOR_HI[0] - JAW_COLOR_MID[0]) * t >> 8)
g = JAW_COLOR_MID[1] + ((JAW_COLOR_HI[1] - JAW_COLOR_MID[1]) * t >> 8)
b = JAW_COLOR_MID[2] + ((JAW_COLOR_HI[2] - JAW_COLOR_MID[2]) * t >> 8)
return (r, g, b)
def jaw_set_amplitude(amp): def jaw_set_amplitude(amp):
"""Set jaw LEDs based on amplitude 0-100.""" """Symmetric VU bar from center with peak+decay and color shift."""
num_lit = (amp * JAW_USABLE) // 100 global jaw_peak
r, g, b = JAW_COLOR # Peak+decay: snap up, smooth decay down
on = pack_grb(r, g, b) if amp >= jaw_peak:
jaw_peak = amp
else:
jaw_peak = jaw_peak - (jaw_peak - amp) * 0.3
if jaw_peak < 0.5:
jaw_peak = 0
display = int(jaw_peak)
ar = jaw.ar ar = jaw.ar
ar[0] = 0 # Damaged LED always off ar[0] = 0 # Damaged LED always off
if display == 0:
for i in range(JAW_OFFSET, JAW_LEDS):
ar[i] = 0
jaw.show()
return
r, g, b = _jaw_color_for_amp(display)
on = pack_grb(r, g, b)
# How many LEDs per side (0-6), plus center = 1 + 2*num_side
# At amp 100: num_side = 6 (all 13 lit). At amp ~8: num_side = 0 (center only)
num_side_256 = (display * 6 * 256) // 100 # fixed-point 0..6*256
num_side_full = num_side_256 >> 8 # whole LEDs per side
edge_brightness = num_side_256 & 0xFF # fractional part for edge LED
for i in range(JAW_OFFSET, JAW_LEDS): for i in range(JAW_OFFSET, JAW_LEDS):
if i - JAW_OFFSET < num_lit: dist = abs(i - JAW_CENTER) # distance from center (0-6)
if dist == 0:
# Center always on when amp > 0
ar[i] = on ar[i] = on
elif dist <= num_side_full:
ar[i] = on
elif dist == num_side_full + 1 and edge_brightness > 0:
# Edge LED with fractional brightness
ar[i] = scale_color_grb(r, g, b, edge_brightness)
else: else:
ar[i] = 0 ar[i] = 0
jaw.show() jaw.show()
@@ -293,10 +351,10 @@ def tick_jaw(now_ms):
amp = (val * 100) >> 8 # Scale to 0-100 amp = (val * 100) >> 8 # Scale to 0-100
jaw_set_amplitude(amp) jaw_set_amplitude(amp)
elif mode == "idle": elif mode == "idle":
# Subtle dim glow # Subtle dim glow from center
ar = jaw.ar ar = jaw.ar
ar[0] = 0 ar[0] = 0
dim = scale_color_grb(JAW_COLOR[0], JAW_COLOR[1], JAW_COLOR[2], 15) dim = scale_color_grb(JAW_COLOR_LO[0], JAW_COLOR_LO[1], JAW_COLOR_LO[2], 15)
for i in range(JAW_OFFSET, JAW_LEDS): for i in range(JAW_OFFSET, JAW_LEDS):
ar[i] = dim ar[i] = dim
jaw.show() jaw.show()
@@ -358,9 +416,10 @@ def process_command(line):
def _reset_mood_state(): def _reset_mood_state():
"""Reset per-animation state on mode switch.""" """Reset per-animation state on mode switch."""
global larson_pos, larson_dir, wave_offset global larson_pos, larson_dir, larson_tick, wave_offset
larson_pos = 0 larson_pos = 0
larson_dir = 1 larson_dir = 1
larson_tick = 0
wave_offset = 0.0 wave_offset = 0.0
for i in range(MOOD_LEDS): for i in range(MOOD_LEDS):
sparkle_buf[i] = 0 sparkle_buf[i] = 0